INTERACTIVE & KINETIC SCULPTURE:ARDUINO 101
In this weeklong workshop, students are introduced to basic electronics and programming using the Arduino platform, while applying these skills into dynamic sculptural creations. The limitless possibilities of developing code and mechanics are examined. Students rethink applications of the technology, apply an interdisciplinary approach to art making, and are inspired by a sense of wonder.
Link here to official class page.
Students explore various ways to integrate Arduino mechanics with paper sculpture to craft kinetic and interactive work, be it in the form of still sculpture, mobile sculpture, or wearables. Begin with creating interactive mechanics using code, an Arduino Uno, sensors and LED lights. Then, students design the sculptural element using various treatments of paper (folding, mâché, painting). We then explore ways to bring these two together to make physically moving and interactive work.
We spent the first day learning the basics of circuitry, electronics, and Arduino, utilizing the Arduino “Blinker” sketch as a grounding point.
A full demo-day creating a simple cardboard robot, using a modified variation from Make This! CHI 2017.
Day Three, Four, and Five
Students spend the last three days of the week creating their final individual projects. We went through an ideation exercise, formed an execution plan, and created their final works.
Introduction Presentation: Introducing myself and my work, process, interests.
Pre-Demo Presentation: Introducing components and the Blinker sketch, as well as modifications
Demo Presentation: Introducing circuitry and the Robot demo
Arduino code for class robot
Game Plan Worksheet to help students define their steps for individual projects.
Make This! Introduction to Electronics Prototyping Using Arduino, Published in CHI 2017
Make: Easy Electronics, by Charles Platt
Make: Electronics, Second Edition, by Charles Platt
All photos taken by Anna Burch